You will also discover how to modify Libgdx to suit your needs and share your creation with the world. You will then explore input detection and audio and file handling, followed by details of how to make use of amazing features such as Box2D rigid body physics, lighting, and artifical intelligence techniques to name a few. Beginning with an overview of the framework and project creation, the book moves on to the 2D graphics API that enables you to create efficient and visually rich games. Supported by code samples for each topic, this book will take you through the features of Libgdx, from the very basic aspects to the most advanced ones. Libgdx is a very popular open source, cross-platform, Java-based game development framework that enables you to write your code once and deploy it to Windows, Mac, Linux, Android, iOS, and browsers. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge. If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. Full of uniquely structured recipes that help you get the most out of Libgdx.Write once and deploy to Windows, Linux, Mac, Android, iOS, and browsers.Gain an in-depth understanding of every Libgdx subsystem, including 2D graphics, input, audio, file extensions, and third-party libraries.Over 75 practical recipes to help you master cross-platform 2D game development using the powerful Libgdx framework About This Book
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